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GEGA 010
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GEGA010.iso
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Doom 3
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BloodyScreme
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bloodymess.pk4
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cyberdemon.prt
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Text File
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2004-08-04
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18KB
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720 lines
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_barrel_smoke {
{
count 20
material textures/particles/barrelpoof
time 1.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward "90.000"
orientation view
speed "0.000"
size "15.500" to "4.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.700
fadeIndex 0.000
color 0.160 0.140 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
{
count 2
material textures/sfx/vp1particle2
time 1.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward "90.000"
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.700
fadeIndex 0.000
color 0.160 0.140 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 8
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "0.000"
orientation view
speed "0.000"
size "8.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.450 0.130 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_backfire1 {
{
count 7
material textures/particles/dot
time 0.200
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "500.000" to "0.000"
size "18.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.153 0.153 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -5.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_backfire2 {
{
count 7
material textures/particles/dot
time 0.200
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "500.000" to "0.000"
size "18.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.153 0.153 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -5.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_backfire3 {
{
count 7
material textures/particles/dot
time 0.200
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "500.000" to "0.000"
size "18.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.153 0.153 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -5.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_mouth_fire {
depthHack 20
{
count 3
material textures/particles/boomboom2
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "14.500"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.840 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 15
material textures/particles/boomboom3
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "7.500"
aspect "1.000"
rotation "13.000" to "8.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 0.920 0.900 0.900 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_rfoot_dust {
depthHack 64
{
count 3
material textures/particles/sparks_multi
time 1.000
cycles 1.000
bunching 0.000
distribution rect 20.000 20.000 0.000
direction outward "0.500"
orientation view
speed "50.000" to "0.000"
size "20.000" to "60.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.700
fadeIndex 0.000
color 0.416 0.314 0.282 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 4.000
gravity world 100.000
}
{
count 1
material textures/sfx/vpring2
time 0.900
cycles 1.000
bunching 0.000
distribution sphere 1.000 1.000 0.000
direction cone "10.000"
orientation z
speed "1.000" to "0.000"
size "43.000" to "180.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_lfoot_dust {
{
count 5
material textures/particles/barrelpoof
time 0.900
cycles 1.000
bunching 0.000
distribution sphere 20.000 20.000 0.000
direction cone "10.000"
orientation z
speed "5.000" to "0.000"
size "10.000" to "68.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.700
fadeIndex 0.000
color 0.290 0.290 0.190 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 5
material textures/particles/barrelpoof
time 0.900
cycles 1.000
bunching 0.000
distribution sphere 20.000 20.000 0.000
direction outward "30.000"
orientation view
speed "5.000" to "0.000"
size "23.000" to "59.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 0.750
fadeIndex 0.000
color 0.430 0.430 0.310 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 94.000
}
{
count 1
material textures/sfx/vpring2
time 0.900
cycles 1.000
bunching 0.000
distribution sphere 1.000 1.000 0.000
direction cone "10.000"
orientation z
speed "1.000" to "0.000"
size "43.000" to "180.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_mouth_fire_L {
depthHack 8
{
count 4
material textures/particles/barrelpoof
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 4.000
direction cone "0.000"
orientation view
speed "50.000" to "3.000"
size "4.000" to "20.000"
aspect "1.000"
rotation "60.000" to "-100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.000
color 0.160 0.130 0.120 0.600
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
{
count 10
material textures/particles/boomboom3
time 0.500
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "60.000"
size "5.000" to "10.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.514 0.314 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
{
count 3
material textures/particles/spark_colorme
time 0.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "25.000"
orientation aimed 0.000 0.100
speed "120.000" to "60.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 1.000
color 1.000 0.430 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_mouth_fire_r {
depthHack 8
{
count 4
material textures/particles/barrelpoof
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 4.000
direction cone "0.000"
orientation view
speed "50.000" to "3.000"
size "4.000" to "20.000"
aspect "1.000"
rotation "60.000" to "-100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.000
color 0.160 0.130 0.120 0.600
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
{
count 10
material textures/particles/boomboom3
time 0.500
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "60.000"
size "5.000" to "10.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.514 0.314 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
{
count 3
material textures/particles/spark_colorme
time 0.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "25.000"
orientation aimed 0.000 0.100
speed "120.000" to "60.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 1.000
color 1.000 0.430 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_squirt {
depthHack 8
{
count 12
material textures/particles/bloodspray1
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "55.000"
orientation view
speed "-146.000" to "-30.000"
size "0.000" to "47.500"
aspect "1.300"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.400
fadeIndex 0.000
color 0.320 0.610 0.640 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 68.000
}
{
count 14
material textures/particles/bloodspray4
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-77.000" to "4.000"
size "0.000" to "51.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.300
fadeIndex 0.000
color 0.720 0.940 0.940 1.000
fadeColor 0.430 0.430 0.430 0.000
offset 0.000 0.000 0.000
gravity world 94.000
}
{
count 6
material textures/particles/bloodspray3
time 0.800
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "-103.000" to "0.000"
size "3.500" to "91.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.620 0.800 0.790 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 103.000
}
{
count 18
material textures/particles/bloodspray3
time 0.800
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "16.000"
orientation view
speed "-200.000" to "-400.000"
size "8.000" to "68.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.720 0.920 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 212.000
}
{
count 14
material textures/particles/bloodspray2
time 0.800
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "20.000"
orientation view
speed "-200.000" to "-400.000"
size "8.000" to "68.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.150
fadeIndex 0.000
color 0.760 0.880 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 293.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cybersoulhit {
{
count 32
material textures/particles/flamebase
time 1.000
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "100.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 94.000
}
{
count 20
material textures/particles/flamebase
time 1.000
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "100.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cyber_death_hit_ground {
depthHack 10
{
count 5
material textures/particles/barrelpoof_sort
time 1.800
cycles 1.000
bunching 0.000
distribution cylinder 20.000 20.000 0.000 0.000
direction outward "0.000"
orientation z
speed "50.000" to "0.000"
size "0.000" to "328.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.170 0.150 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -8.000
gravity world -1.000
}
{
count 5
material textures/particles/barrelpoof_sort
time 1.800
cycles 1.000
bunching 0.000
distribution cylinder 20.000 20.000 0.000 0.000
direction cone "0.000"
orientation view
speed "94.000" to "0.000"
size "60.500" to "128.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.170 0.150 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -8.000
gravity world 147.000
}
}